This post is an outline for setting up an offsite render network mainly for Blender Rendering but also for After Effects and possibly Premiere. I had started a series on this before but ran into a number of problems, which have now been sorted out. The network has been in use for a few weeks now and consists of all of the major platforms; Linux (Ubuntu,) Windows (XP/7,) and OS X.
The main objective with this setup is to have a remote render farm where work is offloaded from the main workstation and left to work without constant management; however, variations based on individual needs this setup should be easy to do. I will be covering everything from the OS setup for easy remote management to Blender install and setup to terminal commands. I won’t be covering hardware setup, OS installation or general use for each program; there are any number of guides these so no sense going over them again, I’ll be sticking to what you need to manage renders in Blender.