Posts Tagged ‘2D CG’

Relax – Week 02

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Relax - Week 02

I have been very busy the past couple weeks, unfortunately not on my personal animation. On slow weeks such as this, rather than trying to stretch out a few scattered drawings, I will go into the techniques I am using to make the film. First I’d like to go over a recent addition to Photoshop, the timeline. It seemed rather odd to add a timeline but looking at the whole scope of Adobe’s product line, Photoshop is fast becoming the hub of Adobe’s catalog. The program you need to get any type of media done, which makes sense, the essential element of any piece of a graphic, film or software is the layout of the frame.

Down to the basics, why not Flash or After Effects?
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Relax – Week 01

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Relax : Week 01 - Auth: Whitney Krape

This update is the first weekly update on my short film “Relax.” Whether I will update once a week remains to be seen, but setting the goal is a good start.

Above is the construction of first shot from the film. The film will open on a black screen with the sounds of the city in the background then cut up from black to the main character stepping forward. The image shows the first and second steps in the process, layout and rough animation.
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Banshee

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Rioter yelling like a Banshee

A little concept art to take in. This image I designed as a test for the look of the rioters in my upcoming short. I wanted the rioters to look sketchy and unfinished next to the clean 3D animated Police but ultimately I rejected this design as being too detailed and time intensive.

Makes for a nice promotional still though.

Introducing…

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I thought I would post a small update while I’m around the scanner and do a little introduction. This is the main character from my new short film Relax.

The KidThe Kid

The pre-production is going slow and steady. I have completed designing the major portions of the film; the two main characters, the set, and the “look and feel.” The final step is to put together an animatic. In normal production there would a series of storyboards, as seen on many a Pixar DVD, but with a project this small I don’t need to produce as much conceptual artwork.



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New Logo

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For the first post on this here on my new website I have broken down the development of my new logo into major landmarks. You can follow the process in depth on the Spinquad forums. The logo may still evolve slightly but I have received good feedback on what I have so far.

Old LogoOld Logo

First I’m guessing most haven’t seen the old logo.
The old logo was nice, but it lacked a certain ‘moxy’ especially since it was only designed in 2D.

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