It has been a long and productive summer in many areas. Although I have not been working directly on the film, modeling, animating, and rendering, I have had the opportunity to solve a couple of major production issues. First, I have settled on a 3D software package. I had been using Lightwave 3D for a very long time, 8 to 9 years, but with the lack of major updates and a questionable move to a subscription based model I could not continue with Lightwave. Looking at other packages was daunting. From an economic standpoint justifying the cost of buying any of them was impossible considering Lightwave is still the least expensive at around 900 bucks. Where the Adobe Production Suite is downright essential, Photoshop and Illustrator are indispensable, a 3D package is not necessary as I am not looking to make money with current short and I have not pursued 3D work for sometime. Fortunately this area is one where open-source software has come through. Blender is a fantastic 3D solution for what I need. Where rigging is quite cumbersome in Lightwave, Blender can switch from modeling to setup with ease.
I will be posting more on Blender and the short film soon, stay tuned!

Opening Shot