Right now.

Welcome to whitneykrape.com. Right now I am juggling a thousand projects but I can be contacted through the form on the contact page. Thanks!

Blender 2.5 Network Rendering: Part 02 Windows

Windows is a solid platform for animation as all of the major 3D platforms support it; however, making it remote render friendly require it to have command line support. Being able to do remote command line for a machine is essential to keep render maintenance to a minimum. First I will go over the SSH (Secure SHell) setup for Windows then get into the a few changes to add better network and Blender support.

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Blender 2.5 Network Rendering: Part 01 Systems

This post is an outline for setting up an offsite render network mainly for Blender Rendering but also for After Effects and possibly Premiere. I had started a series on this before but ran into a number of problems, which have now been sorted out. The network has been in use for a few weeks now and consists of all of the major platforms; Linux (Ubuntu,) Windows (XP/7,) and OS X.

The main objective with this setup is to have a remote render farm where work is offloaded from the main workstation and left to work without constant management; however, variations based on individual needs this setup should be easy to do. I will be covering everything from the OS setup for easy remote management to Blender install and setup to terminal commands. I won’t be covering hardware setup, OS installation or general use for each program; there are any number of guides these so no sense going over them again, I’ll be sticking to what you need to manage renders in Blender.

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Blender Network Rendering: Quick Update

I’ve noticed in the past few weeks the site getting more traffic and most of it to the Blender Network Rendering post, there will be an update on this soon. I wanted to point out that the tutorial series isn’t dead but it did end up going though major revisions when put into practice; the changes are mainly due to LuxRender being a bit too heavy for animation use and my workflow switching to Blender 2.5.